package com.spelet.UIUtils;

import com.spelet.screens.Screen;

public class TransitionEffect {

	protected float alpha;
	
	// returns a value between 0 and 1 representing the level of completion of the transition.
	protected  float getAlpha(){
		return alpha;
	}

	void update(float delta){
		
	}

	void render(Screen current){
		
	}

	boolean isFinished(){
		return false;
	}
}